Services UI & UX
UI & UX
UI and UX design agency in London: Make the complicated feel obvious.
Good digital experiences should help people get where they need to go without having to think about how the interface works.
Related, but different
Two halves of the same experience.
UX · Understanding users
Start with the people using it
Before we design a screen, we learn who the users are, what they are trying to do and what gets in their way.
- User research
- Customer interviews
- User needs
- Behaviour
- Goals
- Pain points
- Context of use
- Analytics, where available
UX · Customer journeys
Before, during and after
An experience doesn’t start at the home screen or end at the confirmation page. We map the whole journey, so the design supports each stage.
- 01Before
How people discover the product, what they expect and what they are comparing it with.
- 02During
What they are trying to do, where they hesitate and what helps them finish.
- 03After
What happens next: confirmation, support, coming back and recommending it.
UX · Information architecture
Everything where people expect it
How content and features are organised, named and found, so people can navigate without a map.
- Navigation
- Hierarchy
- Categorisation
- Page structure
- Search
- Content organisation
UX · User flows
The steps to getting something done
We design the key tasks step by step, removing anything that doesn’t need to be there. Including the ones businesses tend to forget, like cancelling.
UX · Wireframing
Structure before decoration
Wireframes are simple, low-fidelity layouts that show what goes where and why, without colour or styling to distract. It keeps early conversations about how the product works, and makes changes quick.
UX · Prototyping
Use it before it’s built
Interactive prototypes behave like the real thing, so people can click and tap through them before development starts. Problems found here cost a fraction of what they would once the product is built.
UX · User testing
Watch, learn, improve
What people actually do often differs from what we expect. Testing shows us where.
- 01Observe real usersWatch what people do, not just what they say.
- 02Identify confusionFind where they hesitate, backtrack or give up.
- 03Test assumptionsCheck the ideas the design rests on.
- 04Improve flowsFix what we find, then test again.
Methods, where appropriate
UI · Interface design
Clear, consistent and responsive to touch
The interface people see and use. Every element is designed to make the next step obvious, and to let people know what just happened.
- Visual hierarchy
- Typography
- Components
- Buttons
- Forms
- States
- Navigation
- Spacing
- Motion
- Feedback
Accessibility
Designed for more people
An experience that is easier for someone with a disability is usually easier for everyone. We consider it from the start.
- Contrast
- Keyboard interaction
- Readable hierarchy
- Forms
- Alternative text
- Inclusive design
Design systems
Consistency at scale
For larger products, we create a shared set of components and rules so every new screen looks and behaves like the rest, and teams can design and build faster.
Continuous improvement
Better with every release
Once people are using it, analytics, feedback and observed behaviour show us what to refine next, so the experience keeps getting simpler over time.
Improve the experience
Tell us where people are getting stuck. We’ll help find out why, and fix it.
Improve the experience